Load map
__map_name__
Save map
__map_name__
Create new map:
 
concrete
dirt
wood
metal
decals
features
__name__
__name__
__obj__
model:
physics options
physics:   density: friction: bounce:
physics collision
collision bits: collision mask:
assign material (STL models)
material
 
__name__
platform:
platform options
distance:
loop: loop pause:
 
◎
Entrypoints
__index__
player spawn
 
x R
y R
z R
Scene
camera fov
bumper energy
ambient light
background
color
skybox R
fog
color
near
far
fire
active
x
y
z
smoke
color
x
y
z
motes
 
count R
life R
agitation R
area
size R
color R
position
x
y
z
wind
x
y
z
sun
color
position
x
y
z
bloom filter
radius
threshold
strength
sounds
__path__
properties
path R
loop R
autoplay R
volume R
localisation
is localR
range R
position
 
x
y
z
materials
__name__
x
y
R
bump R
pointLights
__name__
properties
noShadow
color
intensity
distance
decay
position
x
y
z
Cubes
 
__name__
actions
properties
noShadow
lava
slime
materials
Right/All
Left
Top
Bottom
Front
Back
physics
collision R
moves R
density R
friction
bounce R
hinge constraint
join to R
type R
angle R
pos1 R
pos2 R
axe1 R
axe2 R
spring R
position
x f h
y r y
z t g
size
x
y
z
rotation
x alt+f alt+h
y alt+r alt+y
z alt+t alt+g
Cylinders
 
__name__
actions
properties
noShadow
lava
materials
physics
collision R
moves R
density R
friction
bounce R
hinge constraint
join to R
type R
angle R
pos1 R
pos2 R
axe1 R
axe2 R
spring R
position
x f h
y r y
z t g
size
x
y
segments
rotation
x alt+f alt+h
y alt+r alt+y
z alt+t alt+g
Spheres
 
__name__
actions
properties
noShadow
lava
materials
physics
collision R
moves R
density R
friction
bounce R
hinge constraint
join to R
type R
angle R
pos1 R
pos2 R
axe1 R
axe2 R
spring R
position
x f h
y r y
z t g
size
x
y
rotation
x
y
z
Platforms
__name__
actions
properties
distance R
materials
sound
path R
volume R
range R
origin
x
y
z
position
x f h
y r y
z t g
size
x
y
z
rotation
x
y
z
speed
x
y
z
rotate
x
y
z
Models
__name__
actions
R R
properties
noShadow
Centered
physics
collision R
moves R
density R
friction
bounce R
position
x f h
y r y
z t g
scale
x
y
z
rotation
x alt+f alt+h
y alt+r alt+y
z alt+t alt+g
Mobs
__type__
position
x R f h
y R r y
z R t g
target
x R f h
y R r y
z R t g