attributes
Item
Load map
__map_name__
Close
Save map
__map_name__
Create new map:
Create new map
Close
Close
concrete
dirt
wood
metal
decals
features
Close
__name__
Close
__name__
Close
__obj__
model:
physics options
physics:
density:
friction:
bounce:
physics collision
collision bits:
collision mask:
assign material (STL models)
material
import selected
Close
__name__
platform:
platform options
distance:
loop:
loop pause:
import selected
Close
load
save
R
copy
glTF
pi
c
k object
◎
Entrypoints
__index__
player spawn
set spawn
goto spawn
x
R
y
R
z
R
Scene
camera fov
bumper energy
ambient light
background
color
skybox
R
import
fog
color
near
far
fire
active
x
y
z
smoke
color
x
y
z
motes
follow player
origin at player
count
R
life
R
agitation
R
area
size
R
color
R
position
x
y
z
wind
x
y
z
sun
color
position
x
y
z
bloom filter
radius
threshold
strength
sounds
import
__path__
properties
path
R
loop
R
autoplay
R
volume
R
localisation
is local
R
range
R
position
move player here
set to player
x
y
z
materials
import
__name__
x
y
R
bump
R
basic
lambert
phong
standard
pointLights
create
__name__
properties
noShadow
color
intensity
distance
decay
position
x
y
z
Cubes
static
physics
__name__
actions
select
clone
delete
properties
noShadow
lava
slime
materials
Right/All
Left
Top
Bottom
Front
Back
multi-material
physics
collision
R
moves
R
density
R
friction
bounce
R
hinge constraint
create
join to
R
type
R
angle
R
pos1
R
pos2
R
axe1
R
axe2
R
spring
R
position
x
f
h
y
r
y
z
t
g
size
x
y
z
rotation
x
alt+f
alt+h
y
alt+r
alt+y
z
alt+t
alt+g
Cylinders
static
physics
__name__
actions
select
clone
delete
properties
noShadow
lava
materials
multi-material
physics
collision
R
moves
R
density
R
friction
bounce
R
hinge constraint
create
join to
R
type
R
angle
R
pos1
R
pos2
R
axe1
R
axe2
R
spring
R
position
x
f
h
y
r
y
z
t
g
size
x
y
segments
rotation
x
alt+f
alt+h
y
alt+r
alt+y
z
alt+t
alt+g
Spheres
static
physics
__name__
actions
select
clone
delete
properties
noShadow
lava
materials
multi-material
physics
collision
R
moves
R
density
R
friction
bounce
R
hinge constraint
create
join to
R
type
R
angle
R
pos1
R
pos2
R
axe1
R
axe2
R
spring
R
position
x
f
h
y
r
y
z
t
g
size
x
y
rotation
x
y
z
Platforms
import
__name__
actions
select
clone
delete
properties
distance
R
materials
multi-material
sound
path
R
volume
R
range
R
origin
copy from position
x
y
z
position
x
f
h
y
r
y
z
t
g
size
x
y
z
rotation
x
y
z
speed
x
y
z
rotate
x
y
z
Models
import
__name__
actions
select
clone
R
delete
R
properties
noShadow
Centered
physics
collision
R
moves
R
density
R
friction
bounce
R
position
x
f
h
y
r
y
z
t
g
scale
x
y
z
rotation
x
alt+f
alt+h
y
alt+r
alt+y
z
alt+t
alt+g
Mobs
import
__type__
position
x
R
f
h
y
R
r
y
z
R
t
g
target
x
R
f
h
y
R
r
y
z
R
t
g